5G Will Bring Google Stadia Virtually Anywhere, Exec Says – IGN Unfiltered
While Google Stadia aims to create a compelling package of high-end streaming tech at launch for home users, the impending advent of 5G technology will allow the Stadia to be used almost anywhere, according to Google VP Phil Harrison.In this month’s episode of IGN Unfiltered, Ryan McCaffrey sat down with Google VP Phil Harrison to talk about the Stadia, as well as Harrison’s time at Sony, Microsoft, Google, and much more.”Initially, [the Stadia is] going to be [used] in the home, or wherever you have access to wi-fi or stronger internet signal that would come over from an ISP [Internet Service Provider], but 5G is not that far away,” Harrison said, “5G will be a future unlock, but right now we are a wi-fi and more traditional ISP-driven experience.”When asked how Google plans to convince players to pick up the Stadia when they already have consoles at home, Harrison said, “I think there are two things that we believe strongly will be exciting for gamers. One is the quality of the experience. The power that we are putting into the data center to power the games dwarfs any console that is available today. [It is] substantially greater than the vast majority of PCs, maybe bar the absolute top, water-cooled PCs.”Fundamentally, we are delivering a richness of CPU, GPU, and experience that just cannot be done, realistically, at a mass-market today. And you, as the gamer, get to choose where you have that experience. The same game, the same experience, moves seamlessly from your TV to your PC, to your laptop, to your phone, and anywhere in between. That modality of being able to say, ‘Well, actually, I’m gonna complete this game somewhere else in the home,’ or, ‘My family wants to use the big-screen TV and I can carry on playing, without interruption,’ is a real transformation for the way that games are played.”According to Harrison, players aren’t the only ones to benefit from this approach. “Because the game is now using a data center to power it, the amount of tools and technology that are available to the game creator really breaks the mold.”For more of the IGN Unfiltered interview with Phil Harrison, be sure to stay tuned to IGN each day this week. For more insider interviews with the best, brightest, most fascinating minds in the games industry, be sure to check out the rest of the IGN Unfiltered catalog, which includes talks with creators like Bethesda’s Todd Howard, Oxenfree and Afterparty creator Sean Krankel, Remedy writer Sam Lake, and many more.
Brian Barnett writes news, features, deals posts, and wiki guides for IGN. You can get your fix of Brian’s antics on Twitter (@Ribnax) and Instagram (@Ribnax).